The JAK Gunslinger Basilisk, though powerful, may not be the best weapon to rely on in every in-game scenario for Multiplayer. This is where a solid Primary weapon comes in, one which is both fast and versatile. Weapons from both the Assault Rifle and Submachine Gun categories fit rather nicely, with some of the best being the RAM-7 , the FJX Horus , the Striker 9 , and the Superi
Unlike most Modern Warfare 3 and Warzone weapons, the JAK Gunslinger Basilisk can utilize the same attachments for both modes and still perform pretty well. The below attachments for the Basilisk aim to boost both aim-down-sight and sprint-to-fire speed, along with improving aiming stability. This grants players an excellent Handgun for Multiplayer, along with a decent close-range support weapon for clutching those victory royales in Warzo
There is a saying: “If you blind your enemy even for a second, you win the battle.” Flashes have been a great utility in every shooter. In Valorant , this ability is limited to certain agents, usually Initiators and Duelists. Flashes and blinds help players push certain areas, get away from sticky positions, and catch enemies off-gu
Skye is a slightly underrated pick in the Initiator class in Valorant. She has unique scouting tools in her kit, including her Guiding Light signature ability (E). Unlike other flashes in the game, Skye’s flashes are more dynamic in the sense that players can actually control the direction or “guide” the bird however they want. Not only that, Guiding Light also gives an audio cue if it flashes any enemy in the a
Like Skye, Gekko also has a flash ability, which can detect the presence of any enemy in a particular area. Ever since his launch, Gekko has been a popular initiator and has found its place in multiple comps. His signature ability, Dizzy, has proven to be a great scouting t
The press release listed a few relevant key points about the performance of the company and its games. Among other things, we learn that Overwatch has reached 15 million players worldwide. , with 500 million hours of gameplay accumulated by the user b
On top of that, Yoru’s Fakeout can also be considered a pseudo-flash. When an enemy shoots at the clone, it not only faces toward the enemy to reveal the direction of the gunshot, but also flashes the cone area. If players are handy with Yoru , he is quite fun to play and to troll enemies in the lo
This engine features a lot of the same functionality that you can find in modern CODs. So staring with those layouts and starting with the gameplay and the timing, our engineers created a system that would record controller inputs and it did a comparison between how much time it took to move from start to run, how much time it took for you to press a button and the action actually take place on the 360 and compared that to what it was on the Xbox One and Playstation 4. So I can tell you that down the hundreth of a second we are identical in timing to things like ADSs and things like mantling. We’ve also made improvements to them so they also look more modern and they act and behave as gamers today would expect them to. For the mantling we added animations that instead of just running up to something, pressing the button, then playing an animation to mantle over, and then picking up and running again. You can now run to it and if you press the button you can now plant your hand on the object you’re trying to mantle, crawl over it like you would in a modern FPS game Missions, and you can keep moving. The timing is exactly the same, but the visuals are the upgrade we did in that regard. The ADSing for the sniper is a really good example in that we used to have an animation that moved about a quarter of the way and it just popped to a screen overlay.
Hardcore Gamer was at Call of Duty XP in Inglewood all week long, immersing ourselves in everything Call of Duty. We’ve already posted our hands-on impressions of Infinite Warfare and a myriad of news, but now it’s time to delve deep into the inner-workings of this year’s releases. After talking with Infinity Ward about Infinite Warfare’s multiplayer and Lee Ross about Zombies in Spaceland , we sat down for an extended roundtable with Raven Software Studio Director, David Pellas, to learn about the process of remastering Call of Duty: Modern Warfare. The session ended up being refreshingly candid and brought forth multiple revelations about the development of the title.
The Modern Warfare 3 reboot was released on November 10 to mixed reviews, largely on account of its short and underwhelming single-player mode. The poor reviews did not stop Modern Warfare 3 sales from starting strong , underlining the fact that the series’ long-term success has been largely rooted in the appeal of its multiplayer offerings. The recently started Season 1 doubled down on that aspect of the new Call of Duty game by debuting a wide variety of new cont
I can announce them right now. The launch maps are going to be Ambush, Bog, Backlot, Crossfire, District, Overgrown, Shipment, Downpour, Crash and Vacant. So that leaves for December Showdown, Wetwork, Countdown, Strike, Bloc and Pipeline.