Grand Theft Auto V’s Los Santos is huge, but the player can’t do a whole lot in it besides sparking chaos. RDR2 adds a ton of depth to the world itself, letting players inside most houses, and allowing Arthur Morgan to rummage through cabinets. It’s understandable to not have access to every building within GTA’s urban sprawls, but they should have as many as possi
It’s a neat idea, but it breaks the pacing of missions and grows tiresome after watching the animation for the hundredth time. GTA VI shouldn’t even think about adopting a similar mechanic. It would be like having to worry about gas in a car’s t
It doesn’t show up in your inventory and is maybe mentioned one or two times afterwards. But for the most part, it’s completely forgotten about. Granted, the way the story was going, it was extremely unlikely this would have changed Arthur’s ultimate fate, but the fact that the medicine mysteriously vanishes seems like an uncharacteristic oversight from Rockstar Gam
RDR2 has been out for less than a year, but Rockstar surely must be cooking up their next big game. If we were gamblers, we’d say that next game is Grand Theft Auto VI . Like every development cycle, it is hard to say how they will top their recent masterpiece, but it won’t stop any daydreaming about what the title might end up being. The ten entries in this list will look at five things from RDR2 the studio should include in GTA VI , and five things that are better left staying in the old west. For the latter, these mechanics aren’t necessarily bad, but they don’t belong in the Open world games news world mayhem for which the GTA series is kn
On the other hand, if transportation is fun enough, people will want to drive everywhere instead of fast travel. GTA V already did this so well with its smooth as butter driving and ability to take a cab. People have little reason to worry about this, since the Red Dead games strive to simulate the wild west, and GTA tends to be looser with real
Red Dead Redemption 2 is very careful about how it builds up its characters and where their actions ultimately lead them, and the case is no different for Karen . Throughout the bulk of the campaign, Karen is presented as a no-nonsense woman who becomes an alcoholic after the death of Sean. Her actions become increasingly combative at camp leading up the game’s finale. When the smoke clears and all of Dutch’s gang is either dead or moved on, Karen is simply no where to be fo
John had two very good opportunities to finish and kill the man who changed the course of his life. Dutch was a father to John, taught him almost everything he knows. Yet in the hardest of times Dutch starts to believe John is a rat, and at a later time even insults John’s family. This begs the question, why didn’t John just finish the job before it started. John, Sadie, and Charles had Dutch outnumbered and outgunned after the death of Micah, and they let him walk. In John’s next encounter with Dutch instead of killing him, leaves him to commit suicide. Was there still a feeling of love and appreciation there or why exactly did John give him the cha
John started off a hesitant family man, to say the least. Ditching the gang, leaving Abigail and young Jack behind, it raises the question why. As Dutch reveals in one of his last encounters with John during the first Red Dead Redemption , the whole gang has been with Abigail, and it’s not like DNA testing was around to clarify. Was John a hesitant family man because he wasn’t sure he was Jack’s true father? John was young and impressionable, this could be the reasoning behind why he left, and why he treats Jack like less than a son during the first half of Red Dead Redemption 2 , but the player will never know for s
In the spur of the moment, John has to decide if he’s riding for revenge, risking everything he has worked for, or if he’s staying home and putting it all behind him. He chooses to ride with Sadie and Charles as they trace Micah’s associate to Strawberry. This scene echos John and Arthur’s talks about loyalty and who to be loyal too. In the end, Arthur was his most trusted friend and even after completing what Arthur wanted, John to escape and live with his family, he puts it on the line for certain clos
Most would assume being a bandit since the age of 11 would involve all kinds of daring getaways and escapes. Including running, jumping, maybe even swimming. Yet as it turns out John Marston never learned to swim. Arthur can swim, Dutch can swim, most of the entire camp can swim even Jack appears to be an able swimmer, but it just never happened for John. Did John believe this skill simply wasn’t beneficial or was he never given the chance to learn? There is some explaining that needs to be done h
Bighorn Ram: Located at Cattail Pond, New Hanover, hunting this creature will give the player the opportunity to craft the rare Ram Horn Trinket, the Legendary Ram Batwing Chaps, the Legendary Ram Hat, and the Legendary Ram Rifleman Glo